| South of the Border |
[Sep. 3rd, 2009|06:13 pm] |
| [ | Tags | | | game | ] |
| [ | mood |
| | dj hero | ] |
| [ | music |
| | all of it | ] |
So my copy of Ribbon Drive turned up a few weeks ago, and a couple of us got together to try it out. RD is basically the make-your-own-road-movie RPG, powered by mix CDs made by the players beforehand. Since we were doing this on such short notice, we broke the rules somewhat and made playlists on our mp3 players instead. And this post turned out so monstrously long, I'm going to use multiple cuts.
( The Pre-Game )
( The Characters )
( The Game )
( The Epilogue )
So, we had a lot of fun, especially with all the weird synchronicities on the soundtrack. We had a couple conceptual problems along the way-- we kept forgetting who entered the scene last, and hence had the right to introduce Obstacles, and we also forgot to properly alternate scene framing rights, but that was more minor. We're not sure if any of us would have deliberately gone to see this movie, but we'd all end up enjoying it if we did. |
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| (no subject) |
[Jul. 31st, 2009|01:39 pm] |
Today I got up out of my desk, got in my car, and hit the interstate, driving West, straight into the storm clouds pooling overhead. Not going anywhere, not thinking anything, with the stereo cranked as high as it would go, feeling the wind hit my face.
Then lunch break ended. |
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| Media Diary 87: Drag, Burn, Guard, and Thug |
[Jun. 21st, 2009|12:51 am] |
Movies Drag Me To Hell: The ads all sold this as a straightforward horror flick. They lie; this is really Evil Dead 4 in all the ways that matter. The lead actress can't quite fill Bruce's shoes, but really, who can? There's still more than enough splatstick, improvised weaponry, and general can't-believe-they-did-thatitude to make it a great way to kill a Saturday afternoon.
TV Burn Notice, season 3 eps 1-3: Damn I love this show. Season premiere was a bit limp as a follow-up to last season's amazing finale, but the show quickly got back on track and has everything I love about this crazy series. Bruce Campbell is so much fun to watch.
RPGs Mouse Guard: Didn't finish reading buddha_davis' copy before playing (and have never read the comics, or Mice Templar, or more than one Redwall book... what is it with swordfighting mice? Reepicheep has much to answer for), but I enjoyed myself regardless. This is basically a slimmed-down version of Burning Wheel, cutting down most of the insane complexity I hated and seemingly taking a page from robin_d_laws' Hero Wars in abstracting the combat rules enough to be usable for pretty much any dramatic conflict, be it a fight, chase, or debate. Not bad, but it mostly made me want to try running Hero Wars again.
Star Thugs: I got this on a whim a while back, mainly for the back cover proudly proclaiming "Written rules for 'PC Glow'". It's yer basic self-parodic grimy space opera setting (think HoL, or Lexx, or even Hitchhiker's Guide to the Galaxy, or, god help us all, Tripping the Rift), and apparently a tie-in to some podcast I've never heard of. The rules, however, are pretty interesting, showing a lot of influence from Magic: the Gathering-style collectible card games, where ship combat involves "tapping" your crew to do this, that, and the other thing. It looks like it'd be a much better Firefly/Serenity game than the official one. I'll have to try this out soonish.
The oddest thing about this game is that there's absolutely no publishing indicia, so I have no idea when it was published (it has an ISBN, so I guess it's copyrighted), and they don't seem to have trademarked the name. Oops! |
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| Hey, you got your Gradius in my Final Fantasy Tactics! |
[Jun. 16th, 2009|07:11 pm] |
| [ | Tags | | | game | ] |
| [ | mood |
| | we'll never fight alone | ] |
I'm five stages into Knights in the Nightmare and just beat the first boss, so this is probably a good time to take stock of things.
A little context: Sting is a teeny little Japanese developer that's spent the last decade mainly doing weird handheld RPGs. Riviera: the Promised Land was basically Campbell's Condensed RPG, boiling down any and all time-wasting filler, to the point where a town is basically just three or four screens, each with a handful of objects and/or people marked as menu options to interact with. Rather than feeling cramped, this pointed out how little there actually is to do in most Japanese RPGs, that spread the same amount of interactive content across mostly empty towns and dungeons and pad out their straightforward stories with lengthy cutscenes. Their next game was Yggdra Union, which apparently similarly stripped down strategy RPGs, but I didn't really play it because it was far too ambitious for the Game Boy Advance and crammed way too much visual and textual information into that dinky little screen. Now KitN moves into real time and onto the DS, integrating bullet-hell shooter elements into their previous games' turn-based strategy. Here, have a video or three to get some basic context, then come back and I'll break down what's going on.
( BREAK OUT!... TL;DR WITH THE WISP! )
So, this is a terrifically complex game, and I even left some things out! There's so much crap to remember while threading your wisp between hails of bullets, it's like playing chess with someone yelling in your ear.
So far the storyline is fairly minimal; it's deliberately obtuse, and keeps jumping between the "present" of knights chasing the ghost you're controlling, and the "past" of how your roster of characters died and joined your party, a la Valkyrie Profile (oh yeah, everyone's a ghost. I think that's the justification for monsters not hurting your troops). I know there are multiple endings and an unlockable alternate storyline, but I don't know if you get to keep anything from a previous playthrough.
Bottom line, this is not a game you play for the story. I'm still not sure how much I like it, but I definitely don't hate it. It's keeping my interest so far. |
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| Media Diary 86: Overt Ops |
[Jun. 5th, 2009|05:12 pm] |
Movies Fido: Not quite what I was expecting, and I'm not sure whether I mean that in a bad way or not. It does spend a little too long going for the easy deconstructing-the-Fifties jokes, but every now and again it does some clever things with the implications of the "zombies as ubiquitous labor" premise. It's definitely much more on the "comedy" side of comedy-horror than, say, Shaun of the Dead.
RPGs Storming the Wizard's Tower: Pleasantly, this worked out about as well as I'd hoped. There seem to be a couple really obvious stress points (like, I don't see any reason for anyone not to take a familiar spirit if their GM gives them the option), but it's a clever design that seems to flow pretty well in play once everyone gets their head wrapped around it. It's definitely going for the "less-is-more" spirit the D&D 0th edition cultists rally around, but, you know, actually learns from the last thirty years of RPG design and has a flexible central dice mechanic and guidelines for using it, as opposed to just expecting the GM to come up with a house rule or make a snap decision on every situation that isn't explicitly accounted for.
Wilderness of Mirrors: Another day, another John Wick design that I want to like more than I do. It definitely has clever bits (like the very heist-movie schtick of giving the players mechanical incentives to brainstorm up a detailed plan before play even starts, and letting the GM introduce an unforseen complication every fifteen minutes of real time that pass), but ultimately it doesn't seem fully baked. In particular, there are no actual rules for the characters to be meaningfully threatened or hurt, so I wasn't feeling much tension when I got shot. Houses of the Blooded is a much more successful, "gamier" take on the whole dueling narrative control thing. Also, there seems to be way too much incentive to betray your team and not enough to actually help them (and few ways for anyone to stop them, since you can't really hurt or kill anyone), so our mission failed completely because the crucial link in our plan had no reason not to go rogue. Worst spies ever.
Videogames Henry Hatsworth and the Puzzling Adventure, world 5-1: Man, this game has abandoned all pretense of mercy. I'm not entirely sure why I'm playing it, beyond a strong love of Tetris Attack. The game has a lot of style and charm, but by the point I'm at the actual platforming gameplay is just filled with loathing for the player. I'm not even sure it would be playable if doing the puzzle sections didn't refill your life (though not consistently enough). |
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| Media Diary 85: I'm Still Afraid Of The Sleestak Noise |
[May. 26th, 2009|11:50 pm] |
Comics Modern Masters 20: Kyle Baker: KB's work is pretty hit and miss for me lately, but reading this interview has given me a newfound respect for the man. To hear him tell it, his entire career has been a chain of ridiculous setbacks, but the man has an amazing level of hustle; he refuses to let the things he can't affect get him down, always has several projects in the hopper, and always keeps moving forward. I could stand to remember that.
Movies Eden Log: Futuristic, forgettable French tree morlock action. Has the most excruciatingly slow opening I've seen since the dude in Stalker took what felt like half an hour to get out of bed and put on his pants.
S. Darko: My opinion is possibly tainted by only seeing the last twenty minutes of Donnie Darko (I loved Southland Tales, if that helps), but this movie suuuuuuuuuuucked. Every character was intensely shallow and hateable, and none of the interdimensional jibberjabber was interesting to think about or look at.
RPGs Storming the Wizard's Tower, character creation: I'm very bad at judging game mechanics just from a read, but I'm really liking the ease of taking multiple actions in this... it's an interesting approach to making characters feel heroically supercompetent, and I also dig the interesting conversational mechanics. detritus9 is planning to run this using an awesome Etruscan-based setting; I intend to essay the role of a heroic tuba player.
TV Land of the Lost, plenty: Spent most of the day watching Sci-Fi's marathon. It holds up way better than I expected, mainly because it was always one of the weirdest shows on TV. You have to make some allowances for the thirty-year-old special effects (it helps to love stop-motion animation), but the sets are actually quite clever given their budget; lots of twisty catacombs, lost temples, and tesseracts hanging in the void. The writing is also surprisingly decent, in that none of the (human) characters are annoying or make Idiot Plot-driven decisions. Having several actual SF writers on board definitely helped. No idea if the movie version will be worth a damn, but this was a day well wasted.
Also, I completely forgot how much banjo music was in this show. |
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| Media Diary 84: We Have To Find Out Who That Robot Rockin' The Hot Chocolate Bod Is |
[May. 18th, 2009|10:38 pm] |
| [ | Tags | | | game, media diary, tv | ] |
| [ | music |
| | Meanwhile Super Gaming Podcast - The Reign of Greg Stolze | ] |
Well, let's see what I've been up to when I'm not working seven days out of the week.
TV Burn Notice, season 2: Wow, this show is kind of great. I had no idea I was jonesing for a good heist series until I got one (complete with Bruce Campbell's best role in decades). Perhaps I should get around to watching the first season too.
The Wire, season 5 eps 1-3: I didn't recognize Clark Johnson at all, shame on me. And of course, it's only now that we're on the final year that a season finally starts in high gear instead of spending 3 or 4 eps simmering.
Videogames Super Robot Taisen: OG Saga: Endless Frontier, 4 hours: Ah, I do love a game with a protracted subtitle (and yes, I also picked up Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs King Abaddon, but that has to wait its turn behind Persona 4 and the first Raidou).
But anyway. SRTOGSEF casts aside the series' traditional giant robot strategy RPG gameplay in favor of what I can only describe as Marvel vs Capcom: Benny Hill Edition. The fights are all about juggling your enemies in mid-air and swapping characters in and out of your reserves to keep the combo count rising, and the story is an amiable mishmash of dimensional portals, furry shopkeeps, and boob jokes aplenty. So the question is, can you tolerate, nay, enjoy the stupid? I seem to be managing so far. Just met up with the fan-dancing mecha-piloting oni princess. |
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| The Tao of Shavery |
[Apr. 30th, 2009|06:24 am] |
Through empirical study and research I have determined:
One day's stubble is sexy
Three days' stubble is sloppy
Five days' stubble is a style choice, AND retroactively reclassifies Stage Two. |
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| Sometimes I just love Wikipedia |
[Apr. 27th, 2009|05:48 am] |
Holy CRAP
Taken from here. Man, I could mine an entire Over the Edge campaign out of this.
Heh, speaking of which: "The only difference between Washington D.C. and Freedom City is here the drug dens and brothels are in the good part of town and are very exclusive." |
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| Media Diary 83: Now With Actual Play |
[Apr. 27th, 2009|04:46 am] |
Haven't really been feeling myself lately, and shunting the Asian pop-culture stuff over to that other blog leaves this one with even less material. So let's change focus slightly, and include the tabletop RPGs I've been fussing with.
Books World War Z: Yeah, this really does deserve the hype (check here for more of a review than I feel like giving). I kinda rolled my eyes a bit at the Japan parts, until I realized it was all a shaggy dog joke that ended in Zatoichi, and then everything was awesome again.
Movies Crank: High Voltage: Stupid, offensive, crude, and awesome, but not quite as much of the last as the first movie. Still a crazy ride, just wish it had an actual ending.
Let the Right One In: Creepy and awesome, even in the shittily subtitled version. Definitely the best Swedish incompetent pedophile vampire movie set in the '80s I've seen this year.
Quarantine: The more successful of two "zombie" movies I've seen lately (what's up with all the pseudo-zombie stories, anyway? I was almost surprised that World War Z didn't bother trying to make Zack scientifically plausible). I almost never actually care about the humans in these movies like I'm supposed to, so kudos for managing it here, and extra kudos for the first-person perspective camera bludgeoning. This is a remake, so I plan on tracking down the no-doubt superior Spanish original (REC) at some point... though I never did get around to seeing Infernal Affairs after enjoying The Departed.
Special: A superhero movie... sort of. The DVD box copy doesn't even hint at the central idea, which makes me wonder how people who didn't see the trailer would react. Even going in knowing the gag, you don't really expect how far they're willing to go with it. Funny, unpredictable, and occasionally unsettling.
Timecrimes: This is pretty much what happens if you let the Spanish Homer Simpson get access to a time machine. I've played Continuum, so I guessed pretty much all the temporal shenanigans early, but that's certainly no slight on this fine movie.
The Vanguard: Digging through B-movies for interesting fare sometimes means sitting through some real turds, and this is the worst kind, the mediocre. If it were outrageously terrible I could at least laugh at it, but this movie just has nothing to latch onto; a zombie movie with hardly any zombies, or any action to speak of, set in an extremely vague cyberpunk future, which takes place entirely in green, verdant forests, with many long, dialogueless stretches. If only they'd passed some of the money they saved on casting and location shooting onto the script. I cursed buddha_davis aloud nearly every minute for making me watch this, and I see I'm far from the first to dump on it.
RPGs Agon: Basically a beer-and-pretzels RPG, where you play a band of Greek hero-types taking missions from the gods to go whup ass, while also striving to look more impressive than your allies. There's a lot of interesting push-and-pull in the rules that knit the group together tightly while also encouraging competition... like, even healing your wounds is a contested roll against the other players, that can result in them owing you favors (which you can of course cash in when it would most benefit you and screw them). There is also incentive to get the highest die roll in each action, which can result in everyone blowing many luck points to outdo one another while the game master smiles cruelly. It basically scratches the basic dungeon-bash instinct a) without borrowing half the setting from Tolkien, which I am beyond sick of, and b) with much lighter rules than D&D or fellow competitive RPG Rune while still having enough fiddly bits to be mechanically interesting. Inspired by watching a lot of Terminator: Sarah Connor Chronicles, I played a half-divine "son" of Hephaestus, filled with steampunk cyberware, and had a lot of fun swearing to crush people in my bronze grasp and oil my joints with their blood.
Sign in Stranger: This is a playtest, and George summed up the experience too well for me to add much (although I was the one who drew "cruel", which someone in the group apparently thought was a noun).
Videogames Henry Hatsworth and the Puzzling Adventure: This is the only video game I've had time for the last few months (I'll come back to you some day soon, Persona 4... hopefully before Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha Versus King Abaddon: Damn I Love Pointlessly Long Subtitles drops). It's basically Castlevania stapled to Tetris Attack/(Pokemon)Puzzle League, draped in a ludicrously over the top Great White Hunter Explorer's Club parody. I mainly just want to razz honyakunoteki for being an enormous baby and giving up on it before even clearing the first world. It doesn't get soul-crushingly annoyingly hard until world 4. |
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| Media Diary 82: Old Is The New New |
[Feb. 12th, 2009|06:40 pm] |
Oh, when will this cold go away.
Videogames Persona 4, October 24: Wowwww, been a while since I posted on this. I half burnt myself out by playing over 90 hours worth, been a week or two since I played last. I think I do like it a bit better than P3 (if only for the manual control over teammates, but I do like the Scooby Gang as characters better than SEES), but not all of its changes are unmixed blessings. Like, Social Links. Storywise, I really like that those characters interact with each other, it definitely adds to the small-town everyone-knows-each-other atmosphere. Gamewise, it introduces even more time-management conundrums by having many, many Links' progress depend on your social stats, and by moving dungeon exploring from the relatively free nighttime smack into midday, when you do pretty much everything else.
Best Persona: Pretty much anything with Cool Breeze, at this point. Empress Skadi was pretty good, with Repel Fire, Repel Ice, Rakunda, Auto-Mataru, and Spell Master.
Social Links: Fool 8/Magician 7/Priestess MAX/Empress 9/Emperor 7/Hierophant MAX/Lovers MAX/Chariot MAX/Justice MAX/Hermit MAX/Fortune 1/Strength 4/Hanged Man 1/Death 8/Temperance 2/Devil 8/Star 7/Moon 6/Sun MAX
Retro Game Challenge: I was just going to Gamefly this, but when I heard that XSEED actually localized all the crazy bonus material like fake vintage gaming magazines, I had to show some support. Anyway, this is a collection of new games using NES-era graphics and design, like Mega Man 9. It's a tie-in to a Japanese TV show, but you really don't need any context to appreciate the retro flavor.
The DS' top screen displays the games, bottom screen is your crude 3D children avatars playing, and also where you can read the game manuals and magazines. I like that you can pause the game on the top screen, then switch to the bottom to flick through old magazines and have it open to the relevant cheat codes. You're doled out one new game at a time, and given challenges to beat before unlocking the next one. These challenges range from stuff like "beat stage 3" or "get X points" to trickier ones like "beat 4 stages without dying".
The first game you get is Cosmic Gate, which is totally Galaga. Like, it'd be actionable how Galaga this is, if they weren't both Namco Bandai games. It's a fairly basic shooter, and while it has its own unique power-up scheme, I frankly prefer Galaga.
Beating those challenges opens Robot Ninja Haggle Man which would have been a pretty cool NES game. It's an arena-based action-platformer like Bubble Bobble, with a surprising amount to do for a game of its "era"; you can use throwing stars to stun enemies, kill them by jumping on their heads, or use the many doors littering the stage to hide from enemies, or kill them by slamming them into the door. Then there's other stuff like collecting power-ups, ninja scrolls to call in assistants, etc. It's really neat. |
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| Media Diary 81: Underwater Pimp And Ho Party |
[Feb. 4th, 2009|09:04 pm] |
| [ | Tags | | | book, media diary | ] |
| [ | music |
| | Franz Ferdinand's disappointing new album | ] |
I am not actually dead, merely hibernating away the winter months.
Comics Scott Pilgrim vs The Universe: Still awesome. I'm not sure if Bryan Lee O'Malley's layout skills have improved, or if I misremember how the earlier volumes looked, but three cheers for destroyerzooey either way. |
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| Media Diary 80: Playing Catch-up |
[Jan. 7th, 2009|10:16 pm] |
Well, the new year seems to be shaping up no less stressful than the last, so long silences here are probably going to be common for a bit. I should at least dump the last few weeks' worth of notes before it gets too old for me to even consider posting.
Anime Hell Girl, episode 8: The show finally begins to pick up, mainly by introducing a pair of characters that (presumably) will show up in more than one episode.
I guess this is as good a time as any to rant a bit about mystery. When you've seen as many mediocre anime as I have, it's very hard to see the new oh-so-coy show as anything but emperor's new clothes. So many shows have played the I'm-so-mysterious card and eventually thrown back the curtain to reveal nothing interesting. I think the gradual reveal is officially played out these days, it's usually a signifier that they're avoiding their actual ideas because they don't have any.
And no, I have yet to get any further into the fall season and at this point I doubt I will.
Manga Yakitate!! JAPAN, volume 14: Monaco Cup is over, so maybe now I'll start seeing this rumored slide into mediocrity. How long is this series again?
Movies Evil Dead I-III, From Beyond, Grindhouse, & Legend of the Sacred Stone: Rewatching all these over about a week and a half has rekindled my old love for B-movies, in which vein I'll probably be posting over at the latest revision of Eastern Standard. Planet Terror is the last movie I can recall seeing that really spoke to me in that dumb fun way... CGI has removed all the charm from crappy FX. That said...
Behind the Mask: The Rise of Leslie Vernon: I watched about twenty minutes of this and decided it was charmingly meta enough to save for a get-together with buddha_davis. You're on notice!
RPGs Wild Talents: Borrowed buddha_davis's copy until the second printing comes out. Not bad... I like it better than Godlike already, but I have some concerns about power balance; i.e., I can't seem to find any. Well worth reading just for Ken Hite's typically amazing chapter on superhero worldbuilding.
Videogames Eternal Poison, 3 or 4 stages before Persona dropped: A strategy RPG that borrows a bit from Megaten, but unlike most SRPGs, you can't replay stages or have non-storyline fights to grind XP. There's a kind of interesting choose-your-own-difficulty aspect; just killing all the monsters isn't that hard, but the meat of the game comes from overkilling them into a specific negative hit point range, after which you can capture them. From there, you can recruit them into your party, trade them for magic spells, or sell them for cash. Reminds me a bit of Jade Cocoon. I'm warming up to it, but it's not one of the better strategy RPGs out there, and the frequent loading would drive me mad if I wasn't using HDLoader. If you're not already a SRPG fiend it's not gonna convert you. |
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| Media Diary 79: Tales Calculated To Make Doc's Head Explode |
[Jan. 1st, 2009|01:19 pm] |
My 2008 took a sustained turn for the crappy around fall, but overall this was a very good year. Hopefully a sign of things to come.
Videogames Persona 4, May 19: So far P4 is as good as I'd hoped, but man, I did not miss dealing with random skill inheritances. Now I know why I spend so long on these games; no doubt to honyakunoteki's eternal horror, I just spent thirty-three minutes clicking in and out of a menu trying to summon Sarasvati with the exact skills I wanted. Is it just me, or is Growth obnoxiously hard to teach now?
Apparently I'm not burned out on the school sim/dungeon crawler setup despite spending a couple hundred hours on P3 and FES, which is good, since the difficulty seems tuned for veterans of the last game; for instance, they took out almost all the escape hatches from the dungeon, and going back to the entrance doesn't heal you. I find myself liking the characters a lot more than P3's cast, and it's also nice that you don't have to let the computer control them during fights. I do wish the mission objectives were less vague than "get X done before it rains a lot" though. This is one of those games that really demands a guide or FAQ just for logistics, but more on that next time.
Best Persona: Magician Jack Frost, who's loaded up with Ice Boost, Resist Fire, and Resist Physical. Couldn't have beaten the first dungeon's secret boss without him.
Social Links: Fool 3/Magician 3/Priestess 1/Hierophant 1/Chariot 3/Justice 3/Hermit 2/Strength 2/Sun 2 |
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| Media Diary 78: Occult Meteorology |
[Dec. 17th, 2008|12:31 pm] |
Normal service resumes.
Comics Pax Romana and Transhuman, complete: I thought Hickman really dropped the ball here. Both of these had pretty great high concepts, but ultimately he forgot to actually tell a STORY along the way. The Nightly News used its infodumps as glorified footnotes, but both Pax and Transhuman basically tell their entire story in summary, and it never feels like it goes anywhere worth reading. Pax especially felt like it was angling for a sequel. I ended up pretty disappointed by both of these, and his The Core one-shot which didn't even have an interesting basic idea. This bodes very ill for Red Mass For Mars, which didn't even start out as interestingly as these two.
Videogames Persona 4, April 20: Haven't gotten to play too much what with the eventful last week, so I've really only had one or two hours of "real" playtime, after sitting through another hour and a half of intro cutscenes. To its credit, P4 does pick up a lot faster after that than 3 did, I already have a three-person party and access to the Persona registry. I'm looking forward to this.
Best Persona: Way too early, nobody really stands out. Maybe Fool Izanagi, for having Rakunda, or Sun Cu Sith for learning Growth 1 a couple levels from now.
Social Links: Fool 1/Magician 2/Chariot 1/Strength 1 |
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| If I may break character for a moment |
[Dec. 17th, 2008|12:30 pm] |
I was still lightheaded from the flu and the night's drive, and the only way I could think straight was composing this LJ entry in my head. It was good to be back in Brooklyn, and strange to be sitting in this half-familiar kitchen chair, surrounded by Jamaican spices and memories ground down over decades into mere deja vu.
It'd been too long since I saw my uncle Junior, and now it was time to bury him. He wasn't a blood relation; we were connected by a marriage somewhere in the overgrown vines of our family tree, but every West Indian has any number of "aunts and uncles" in the extended family. Now one less, and I was sorry I remembered him less well than his house.
( He really did look like he was just sleeping. How about that ) |
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| Goodbye cruel world |
[Dec. 9th, 2008|05:00 pm] |
| [ | Tags | | | game, smt | ] |
| [ | mood |
| | innocent sin | ] |
Persona 4 acquired. You know how one of this game's major images is of people vanishing into a television screen? That is what we call a statement of intent. |
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